Keeping score


Ippon
Winning by ippon (ultimate throw, 20-second hold-down, or a submission via arm lock or choke).
The ippon is the highest possible score in judo. It represents maximum efficiency and the ultimate success in a match. Whether by a throw, a hold, or a submission, it’s the ultimate goal.
Ippon is the full point -> an ippon ends the match immediately.
The opponent is thrown flat on their back with control, force, and speed.
By Hold-down :
The opponent is pinned on their back in a controlled position (osae-komi) for 20 seconds.
By Choke (shime-waza) or Arm Lock (kansetsu-waza) :
The opponent taps out (usually at least twice — Maitta), signaling they can no longer continue due to an effective choke or arm lock.
By Disqualification :
The opponent receives a hansoku-make (disqualification for a serious offense) or accumulates 3 shido (penalties).
The Waza-ari
A waza-ari is a half-point — a well-executed technique that does not fully meet the criteria for an ippon.
Waza-ari by Throw :
The opponent is thrown, but one of the key elements is missing (control, speed, force, or back impact).
For example: the opponent lands partially on the back with speed, force, and control.
Hold-down between 10 and 19 seconds :
The opponent is pinned on the back or a large portion of it, in a controlled position with continuous pressure, for at least 10 seconds but less than 20 seconds.
Two waza-ari = one ippon. The match stops immediately, and the judoka who scores two waza-ari is declared the winner.
The Yuko has returned!
In Ne-waza (groundwork):
A 5 to 9 second hold-down earns a Yuko. This encourages more effective ground techniques.
In Tachi-waza (standing):
- A 90-degree throw (or nearly) landing on the side with the body turned inward
- Impact on the upper shoulders
- Landing on the buttocks, with or without the use of hands
Special rules about Yuko:
- A Yuko is not cumulative with other scores and does not replace a waza-ari or ippon
- (Yuko < Waza-ari < Ippon)
- A Yuko does not end the match, but it is used as a technical tiebreaker
- During Golden Score, the first to score (Yuko, Waza-ari, or Ippon) wins
- A Hansoku-make (direct or from shido accumulation) also ends the match
👉 If no ippon is scored during regular time, the winner is decided by points (waza-ari and/or yuko)
👉 In case of a tie, Golden Score begins — no time limit, and the first to score (Yuko, Waza-ari, or Ippon) or force a disqualification wins the match